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Philosophy and Cybernetics
Information Machines and Men
Choice Decision and the Origin
3 other sections not shown
activity agent amount of information analysis appear application appropriate to say Artificial Intelligence aspects Attneave behavior Bell System bits of information broke the window capable capacity channel channel capacity choose color color constancy communication concept consciousness context conveyed cybernetics Dame decide decision determine did-A distinction ensemble entropy event example experience expression fact figure formation function Gestalt Gestalt Psychology given goal Godelian formula hand hence human Husserl ical indication information content information theory instrument intention internal horizon J. O. Urmson Japanese quince John John's learning less logical machines Markoff mation matter memory ment merely mutual information Norbert Wiener obeying rules object occurrence output particular pattern perceptual field percipient philosophic possible precisely present probabil probability question redundancy references Sayre seems self-information sender sense sequence Shannon simulated sion speak specific stochastic process symbols technical things tion uncertainty