Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of “virtual loot farmers”: people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.
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LibraryThing ReviewUser Review - shawnr - LibraryThing
I had a chance to see Julian Dibbell give a talk about his latest book, Play Money, at the University of Idaho. He was absolutely engaging, and I’m glad I took the opportunity to pick up a copy of ... Read full review
LibraryThing ReviewUser Review - shawnd - LibraryThing
Millions of gold pieces, that is. Dibbell is a journalist who gets sucked into a barely known world of intrigue, crime, and emotion known as massively multi-player online role-playing games (MMORPGs ... Read full review