Polygonal Modeling: Basic and Advanced Techniques

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Jones & Bartlett Publishers, Mar 18, 2010 - Computers
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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.
 

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Contents

Chapter 1 Polygonal System Basics
1
Chapter 2 Polygon Operations
23
Chapter 3 Polygon Subdivision
43
Chapter 4 Visual References
83
Male Head
87
Male Body
111
Female Head
153
Female Body
175
Chapter 11 Introduction to ZBrush
241
Chapter 12 Cartoon Modeling
279
Chapter 13 Modeling for Games
323
3ds Max Polygonal Modeling Quick Start Guide
339
Maya Polygonal Modeling Quick Start Guide
367
Glossary
391
Bibliography
407
Index
409

Anatomy Details
205
Chapter 10 Ogre Head
223

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