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Amortizing 3D Graphics Optimization Across Multiple Frames
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algorithm allows animation application audio augmented reality background behavior button causally client color command key Computer Graphics constraints context created CSCW delete device dialog box direct manipulation display environment evaluation example execution feedback Figure focus folder GLEAN goal GOMS model GOMSL graph graphical Grey system human-computer interaction icon type images implementation information mural information space input interaction interface design Kalman filtering layout menu methods metrics migration morph Morphic mouse multiple NaviCam node objects Obliq operations optimization palette palmtop parameters performance Pittsburgh PA USA prediction problem Proceedings rail curves real world screen selected speaker speech recognition submorphs Sun Microsystems surface target task techniques TextEdit thread timestamp tion toolkit transformation transparency level tricorder ubiquitous computers update usability user interface user's vector videoconferencing virtual visual tool warp widget window writes