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Cybernetics and information processing in human learning with particular
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activity algorithm alienation alienation syndromes analysis applied approach aspects basic behavior capital accumulation capitalist causal system cell chess cognitive systems complex concept considered Cybernetics decision-making defined depends dynamic economic educational system elements evaluation example exists experiment factors feedback finite formal function fuzzy fuzzy game fuzzy set game theory given hierarchical human impact increase individual input interaction internal learning linear logical matrix means ment method metric space module needs normative normlessness Object observation operational environment optimal organization output parameters patients pattern payoff matrix players possible power spectrum problem production psychological reduced relationship role simulation social impact assessment social systems specific strategy stratum strings of actions structure subsystems systems theory systems thinking Theorem tion University variables vector