Progress in gestural interaction: proceedings of Gesture Workshop 96, March 19th, 1996, University of York, UK
Progress in Gestural Interaction contains papers presented at the first Gesture Workshop, which was designed to bring together researchers working on gesture-based interfaces and gestural interaction and to provide a forum for the presentation and exchange of ideas and research currently in progress. It encompassed all aspects of gestural interaction, including: - what are gestures?; appropriateness of gestures used in interfaces; interactional issues; suitable applications; sign-language recognition. Papers are presented from the UK, France, Germany, Italy, USA and Ireland to provide an international viewpoint and the book will be of interest to researchers in the fields of gestural interaction, human-computer interaction, multi-modal interfaces, automatic sign language interpretation and pattern recognition. It could also be a useful supplementary text for courses on multi-modal human-computer interaction.
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Realtime Videobased Recognition of Sign Language Gestures using Guided
F G Hofinann and G Hommel
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2D gesture accelerometers algorithm allows American Sign Language analysis angle application approach British Sign Language camera classification clusters combination command communication configuration context corresponding cube DataGlove deformation described direct manipulation distance dynamic gestures ergotic error example experiment extraction feedback Figure finger fingertip force French Sign Language function gestural interface gesture recognition glove graphic tablet graphical GRIGRI HamNoSys hand gestures hand shape hand tension handshape handtracker haptic Hidden Markov Models human human-computer human-computer interaction input device interaction interpretation kinematic matching module motion mouse movement multimodal neural networks objects orientation parameters pattern performed plane Point Distribution Model position possible posture problem recognition rates recognition system representation rotation scene graph screen semantic semiotic sensors sign language simulated singularities space spatial specific static target templates tion tracking training set trajectory user interface user's values vector virtual visual wrist