Pygmalion: A Creative Programming Environment

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Computer Science Department, Stanford University, 1975 - Computer graphics - 468 pages
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PYGMALION is a two-dimensional, visual programming system implemented on an interactive computer with graphics display. Communication between human being and computer is by means of visual entities called icons, subsuming the notions of variable, reference, data stucture, function and picture. The heart of the system is an interactive remembering editor for icons, which executes and (Optionally) saves operations for later reexecution. The display screen is viewed as a document to be edited. Programming consists of recreating a sequence of display frames, the last of which contains the desired information. Display frames are modified by editing operations.

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Contents

Creative Thinking
6
On Creativity
41
The Relevance of Computers
60

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