Reality Is Broken: Why Games Make Us Better and How They Can Change the World“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
Contents
CHAPTER THREE More Satisfying Work | |
CHAPTER FIVE Stronger Social Connectivity | |
CHAPTER SIX Becoming a Part of Something Bigger Than Ourselves | |
PART TWO Reinventing Reality | |
CHAPTER EIGHT Leveling Up in Life | |
PART THREE How Very Big Games Can Change the World | |
CHAPTER TWELVE Missions Impossible | |
CHAPTER THIRTEEN Collaboration Superpowers | |
CHAPTER FOURTEEN Saving the Real World Together | |
CONCLUSION | |
Acknowledgments | |
Index | |
CHAPTER NINE Fun with Strangers | |
Other editions - View all
Reality is Broken: Why Games Make Us Better and how They Can Change the World Jane McGonigal No preview available - 2012 |
Reality is Broken: Why Games Make Us Better and how They Can Change the World Jane McGonigal No preview available - 2011 |
Reality is Broken: Why Games Make Us Better and how They Can Change the World Jane McGonigal No preview available - 2011 |
Common terms and phrases
ability achieve alternate reality game ARGs avatar better bigger blog cemeteries challenges Chore Wars collaboration collective Comfort of Strangers computer and video create creative crowdsourcing dance effort engagement environment epic wins everyday experience Facebook favorite feedback feel fiero Folding@home forecasting friends and family future game design game developers Game Developers Conference game world gameplay gamers global goal Groundcrew Halo happiness activities happiness hack Herodotus human interaction intrinsic rewards Jane McGonigal kind Lexulous Lydians Martin Seligman massively multiplayer million mission MMORPG motivation Nike+ Olympic online games optimism ourselves players playing games positive emotions positive psychology potential problems quests real lives real-world secret smart meters social connectivity social network someone spend strangers superstructure superthreats tackle Tetris There’s thousand Tombstone Hold video games virtual wiki Wikipedia World of Warcraft World Without Oil


