Rendering ebook Collection: Ultimate CD
Elsevier, Aug 8, 2008 - Computers - 2544 pages
Rendering ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics and gaming professional’s library. Get access to over 2500 pages of reference material, at a fraction of the price of the hard-copy books.
This CD contains the complete ebooks of the following 4 titles:
Raghavachary, Rendering for Beginners: Image synthesis using RenderMan, 9780240519357
Pharr and Humphreys, Physically Based Rendering, 9780125531801
Luebke, Level of Detail for 3D Graphics, 9781558608382
Strothotte, Non-photorealistic Computer Graphics, 9781558607873
*Four fully searchable titles on one CD providing instant access to the ULTIMATE library of engineering materials for graphics professionals
*2500 pages of practical and theoretical animation information in one portable package.
*Incredible value at a fraction of the cost of the print books
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Geometry and Transformations
Primitives and Intersection Acceleration
Color and Radiometry
Sampling and Reconstruction
Other editions - View all
Physically Based Rendering: From Theory to Implementation
Matt Pharr,Greg Humphreys
Limited preview - 2010
algorithm angle approach area light area light sources array axis BBox bool bounding box BRDF BSDF bump mapping BxDF camera chapter compute const Vector constructor defined density described DifferentialGeometry direct lighting distribution efficient equation estimate evaluate example Figure filter float geometry given illumination image sample implementation importance sampling incident radiance integral interface interpolation intersection point irradiance kd-tree light source light transport lmax M_PI matrix MemoryArena Method Definitions microfacet MIPMap Monte Carlo Monte Carlo integration node number of samples object octree parameters pbrt photon mapping pixel plane Point 63 pointers precomputed primitives Private Data Public Methods Quaternion radiance function random ray tracing RayDifferential reflection rendering result rotation sample values Sampler scattering Section Shape Spectrum 263 specular specular reflection sphere stored subsurface scattering surface normal techniques texels texture texture map Transform triangle uint32_t update variables Vector 57 vertex vertices voxel world space