Rendering with Mental Ray and 3ds Max

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Taylor & Francis, 2007 - Computers - 245 pages
4 Reviews
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders.
 

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Contents

Chapter 1 Getting Started with mental ray in 3ds Max
3
Chapter 2 Rendering with mental ray inside 3ds Max
17
Chapter 3 mental ray and Lights
101
Chapter 4 mental ray and Materials
139
Chapter 5 mental ray and Shaders
191
Index
239
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About the author (2007)

Joep van der Steen is formally trained as a civil engineer. He has worked in computer animation and visualization for the past 15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries. As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max. Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings.
Joep van der Steen is formally trained as a civil engineer. He has worked in computer animation and visualization for the past 15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries. As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max. Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings.

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