Scenarios, Stories, Use Cases: Through the Systems Development Life-Cycle
Ian F. Alexander, Neil Maiden
John Wiley & Sons, Apr 8, 2005 - Computers - 544 pages
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actions activity diagram actor Addison-Wesley Agile Software Development Alarm alternative courses analysis application approach architecture art-scene behaviour business event business rules capture Carroll Chapter collaboration complete components Computer concepts constraints context Contextual Design create crews-savre cycle define described document domain elicit example explore Extreme Programming facilitator Figure focus functional goal guidelines human–computer interaction Ian Alexander identify IEEE implementation Increment interaction involved iteration Kent Beck ments methods Misuse narios Neil Maiden non-functional requirements operations organisation participants passenger possible problem prototype Rational Unified Process Requirements Discovery Requirements Engineering Review role Satisfaction Argument scenario walkthroughs scenario-based sequence sequence diagram simulation software development stakeholders step storyboard structure sub-systems System Design systems engineering taxi techniques template Test tool Train types usability engineering user needs user stories Validation venue workshop writing