Schaum's Outline of Theory and Problems of Computer Graphics
Scores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students'understanding of important concepts. New! Chapters on shading models, shadow, and texture-- including the Phong illumination model-- explain the latest techniques and tools for achieving photorealism in computer graphics.
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GRAPHICS INPUT STORAGE AND COMMUNICATIONS
13 other sections not shown
A/D converter algorithm angle array axes axis B-splines binary BITBLT byte calculated center of projection Chap circle color command components computer graphics computer's convert coordinate system curve decimal defined described determined direction display memory edge list electron beam ellipse endpoints example found in step function geometric graphics kernel system graphics system hexadecimal homogeneous coordinates information structure intersection point light pen line segment matrix memory map method NAPLPS normal vector object origin output overscan parallel projection parameters parametric equations perspective projection pixel Plot polygon POLYLINE POLYMARKER polynomial Prob processor projection plane raster rectangle Refer to Fig reference point represent rotation scaling scan line scan-converted screen shown in Fig slope SOLUTION storage stored surface Table Al-1 three-dimensional translation vertex vertices view plane coordinates view volume viewport visible window world coordinates xy plane Z-buffer