Second Life, Media, and the Other Society

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Peter Lang, 2010 - Social Science - 284 pages
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This book examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life. This user content–driven platform has brought media makers and audiences together in interactive environments where news, entertainment, and art have become programming for virtual media networks with implications for traditional mainstream programming and distribution. New media moguls are emerging from Second Life and expanding to the larger Metaverse. This book explores media’s role in reporting and reflecting the social, political, and economic issues within Second Life and beyond, and includes more than a dozen interviews of active Second Life residents.
 

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You know people say that. People need a second chance at life well I've been with the same man my whole life I don't want a second chance when do I get my say and how my life goes when do I get my words p
ut it out do people in this neighborhood of mine doesn't know but when it dries a woman and same to where she goes to mental institutions don't you think it's time to stop and leave people alone
 

Contents

Second Life Imagination and Virtual Community
3
Extending Your Circle of Friends Virtually
23
Self and Fantasy in Second Life
41
Home Sweet Home in Another World
83
Selling Fantasy and Reality in Second Life
105
Exploring Real Life through the Virtual Campus
129
Media Makers and Audiences
161
Sex Violence and Crime
205
Virtual Gods Spirituality and Fellowship
243
A Second Look at Virtual Worlds Is the Future Now?
265
The Rebaking of Second Life
271
Secondary References
277
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About the author (2010)

The Author: Phylis Johnson – Sonicity Fitzroy in Second Life – is Associate Professor of Media at Southern Illinois University. She is a former academic chairperson with extensive professional media and teaching experience. She has authored two other books in media studies, along with scholarly publications and international presentations on virtual worlds and media culture. She is a virtual world journalist for Best of SL magazine and can be heard on BOSL Radio weekly. She is the machinima reviews editor for the Journal of Gaming and Virtual Worlds and the lead machinima reviewer for the Professional Machinima Artist Guild.

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