Shared Fantasy: Role Playing Games as Social WorldsThis classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing. |
Contents
Introduction | 1 |
3 | 40 |
Collective Fantasy | 72 |
hlónkoi dáhlte dóm tlayésh másun tlatsolyáni | 123 |
6 | 181 |
8 | 216 |
The Reality of Fantasy | 229 |
Methodological Appendix | 243 |
Notes | 253 |
References | 265 |
Common terms and phrases
action adventure awareness context Barker Barry behavior belief Brian character's cheating Chivalry & Sorcery construction create dice rolls Dungeons & Dragons engrossment evil example experience fantasy gaming fantasy role-playing games fantasy world female Field notes folie à deux frame FRP games game events game structure gamers gaming groups gaming world Gary Gygax George Goffman Golden Brigade Howard idioculture individuals interaction interest involved Jerry Judges Guild killed knowledge M. A. R. Barker magic male meaning medieval monsters nonplayer characters older players one's participant observation participants particularly party Personal interview Petal Throne play player-characters players and referees reality recruitment referee referee's role-playing games roll the dice rules says scenario science fiction shared Simbalist simulation situation social world Space Gamer status subculture subsociety suggests Tekumel tion Tolkien traditions Tsolyanu TSR Hobbies typically Vimuhla war games younger players