Short Role-playing Simulations for Middle School World HistoryThis book is an exciting collection of role-playing simulations for
Social Studies classrooms. Although most of the simulations are written
for World History, some of them would work equally as well in other
social studies classes. All of these simulations will work in classes
ranging from Junior High to High School and at ability levels ranging
from sheltered classes to honors. What is a role-playing simulation?
Role-playing simulations attempt to put the student in the position of a
person in a particular time and place. Most of the simulations involve
group or individual problem solving and conflict resolution. The
students are often given a character sheet which describes the groups
needs and desires, a brief description of the historical problem and a
copy of the rules of the game. Familiarity with fantasy role-playing
games is a plus, but certainly not required. The individual assumes the
role they choose and makes decisions as the character would make during
that particular time period. No pre-set limits are placed on a
particular person's choices as long as they are within the realm of what
was historically possible. Because of the freedom to choose in these
games, the outcome is very unpredictable. No two classes finish the
simulation in the exact same way, which leads to some very interesting
classroom discussions about why things turned out the way they did, what
could have happened differently, and how the simulation compares to
what actually occurred in history. How are these activities different
from other simulations? Unlike many simulations that are commercially
available, these games can usually be played in one or two class
periods. Their open-ended nature allows for playing up to one week in
some games, if time permits, but after a couple of days you will find
that most of the possibilities have been exhausted and continued play
will have only limited instructional value. Another key advantage to
this system is the cost. This book features several good simulations for
the price that many publishers charge for one. Everything you need to
play these simulations can be reproduced out of this book. There are no
tiresome charts to deal with. The minimal set up and cleanup time allow
for maximum role-playing time. As much as possible, pieces have been
kept to a minimum to make cleanup and storage easier and to keep costs
down for teachers on a budget. The emphasis is on role-playing so that
the student can get as much as possible out of their personal learning
experience and not get tied up in the mechanics of a complicated rules
system. How are the simulations used? The best way to use many of these
simulations is at the beginning of a unit when students have little
prior knowledge of the historical outcome of a particular conflict. This
allows a clean slate for actions instead of a predictable imitation of
history just because ''That's the way it had to be''. When the teacher
does begin the regular instructional part of the unit, the students will
automatically make comments like, ''Wow! That is just like what
happened in the game'' or ''Now I understand why they did what they
did''. We all know that students remember better things they do than
things they heard or read about, so these simulations allow for an
unforgettable experience, which will bring history alive for them. Other
simulations are best used as a culminating activity. Check the Teacher s
Guide for recommendations for each simulation. After the simulation is
completed the teacher can lead a very interesting discussion of why
things happened the way they did and how they might have turned out
differently in the game or actually did turn out differently in other
countries. This debriefing period is the most valuable portion of the
activity. Students will be eager to participate in the debriefing. |
What people are saying - Write a review
I have been reading the rules for the Chinese mandate of heaven game and have yet to understand it well enough to use in my classroom. Instructions are incomplete. I will have to make up my own game What a waste of money.
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Short Role-Playing Simulations for Middle School World History Richard Di Giacomo No preview available - 2011 |