Simulated And Virtual Realities: Elements Of Perception
K. Carr, R. England
CRC Press, Aug 3, 1995 - Technology & Engineering - 238 pages
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
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accommodation afferents anti-aliasing areas auditory behaviour brain cells Cognition colour computer graphics context convergence cortex cortical cues cutaneous depth described discussed display lag effects Ellis example experience eye movements feedback fibres Figure frequency function Gibson global illumination head movements head-coupled head-mounted head-mounted displays Human Factors input integration interaction interface Journal of Experimental kinaesthesia kinaesthetic light manipulation mechanisms mechanoreceptors motion motor control muscle Muscle spindles neural neurons nociceptors objects optic orientation pathways perceived performance physical physiological pictorial position possible problem processing projection Psychophysics radiosity real world realism receptive fields receptors reflection reflex representation response retinal Ruffini endings scene sense sensitivity sensory shape simulation somatosensory spatial specific speech studies superior colliculus surface synthetic tactile tactual task teleoperation telepresence temporal aliasing theory thermoreceptors three-dimensional users video games virtual environment virtual reality vision visual perception visual recognition visual system VR system