Social, Casual and Mobile Games: The Changing Gaming LandscapeMichele Willson, Tama Leaver Bloomsbury Publishing USA, 25 feb 2016 - 288 pagina's This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. |
Overige edities - Alles bekijken
Social, Casual and Mobile Games: The Changing Gaming Landscape Michele Willson,Tama Leaver Gedeeltelijke weergave - 2016 |
Social, Casual and Mobile Games: The Changing Gaming Landscape Michele Willson,Tama Leaver Gedeeltelijke weergave - 2017 |
Social, Casual and Mobile Games: The Changing Gaming Landscape Michele Willson,Tama Leaver Geen voorbeeld beschikbaar - 2016 |
Veelvoorkomende woorden en zinsdelen
activity Adobe Flash affection games ambient play Angry Birds App Store Apple’s argue asynchronous audience Available online business model Candy Crush Saga casual and mobile casual game design casual games chapter cheating Consalvo console consumers create designer–agent digital games engage everyday experience explore Facebook Foursquare Foursquare’s Free-to-play freemium games gambling game culture game design game development game genres game-space game’s gameplay gamers games market gamification gender Google hardcore games heritage Hjorth in-game Ingress interaction Internet iPhone Juul kissing Locative Media million mobile devices mobile games mobile media monetization multiplayer narrative non-casual non-player character one’s online games participants platforms players popular portals practices production revenue models role Routledge Rovio runners running Schön smartphone SNGs social casino apps social games social media social network social network market spaces strategy studies Tap Fish technologies Tumblr users video game industry virtual World of Warcraft Ziggurat Zombies