Sorcery & Shadow
This book contains: dozens of new spells designed for the world of Midnight, but useful in any campaign, New covenant items, powerful magical weapons and gear that increase in power along with the characters, new feats, prestige classes, spell-boosting charms, magic options for channelers, wizards, druids, and even legates, the evil desciples of the shadow.
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6th Level Aradar Aradil Ardherin armor Arteries Aryth attack Bjornar Bluff Bonus Feat bonus spell Caradul cast caster level channeler charms check DC Close 25 ft Copyright courtesan imp Craft Wondrous Item creature Duration d20 System damage Darkvision Dornish dwarven elven elves Enchantment Eredane Erenland evil Fantasy Flight Publishing Feats Allowed Five Towers gardener of Erethor gnomish grant gulgarog halfling heroes hit points ilmalafar improved spellcasting inscribed Izrador knowledge legates legend License magic item magical power Midnight campaign nexuses null character object once per day Open Game Content Open Game License points of spell power nexus Product Identity questing bird runes of power Sarcosan Saving Throw scrolls Second Age shadowed character Skill Point snow witch Sorcery spell effects spell energy Spell level Spell Resistance Spell Talisman standard action Range stone symbol syphon target Third Age touch undead usurper Veradeen weapon wielder Wizards