Tarocchi: Introducing the Card Games for Tarot
Jerry Neill Furr, Jun 13, 2009 - 226 pages
It might surprise you to learn that tarot cards were created for playing card games and not fortune telling. Indeed, contrary to popular myths, there is nothing occult in their origins. The family of tarot games has been played since the 15th century and continues to be played throughout continental Europe to this day. Sadly, English speakers have usually only heard of tarot in the context of magic and divination. This little book sets out to correct that, starting with chapters about the real history of the cards and continuing with the rules to more than 40 games from across Europe. To help you get started many of the terms and conventions have been standardised and Anglicised, and there is a guide on buying cards suitable for modern game play.Tarot includes some of the most sophisticated and challenging card games ever devised - discover what you've been missing and you may never pick up a 52 card pack again.
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20 points 54 card announcer contracts bonus for winning bonuses called card games card points cards count Cavaliers 3 points cego chosen at random contracts the team contracts to win court cards Cups & Coins Dealer is chosen Dealer taking Declarer plays Eldest empty card Fool Game of Tarot game points Hearts & Diamonds highest card his/her hand Honours 5 points irrational ranking Italian games Kings & Honours last trick Michael Dummett Minchiate Mond number of cards occult packets Pagat Ultimo pip cards play a trump play any card player in turn player takes points announced points Cavaliers points Queens points Valets Queens 4 points regular suit Round Suits scart Scores 10 points Scores 20 Slam Solo Spades & Clubs suit cards Swords & Batons Tarocchi Tarock tarot games team to win three cards Valets 2 points wild cards win a trick win the last wins the trick won or lost