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chapter two Teaching machines in industrial
CHAPTER FIVE Linear programming and learning 136
CHAPTER THREE The adaptive teaching system
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achieved adaptive mechanism adaptive teaching system alternative animal AUSTWICK automated automatic teaching AutoTutor B. F. Skinner behaviour Beranek and Newman branching programme category of problem cent cheat-proof complete consider constructed response correct answer correct response course cue information decisions difficulty display effect efficient ELECTRONIC KEYBOARD error factors error rate evaluation example experiments frame function given GORDON PASK gramme human instructor human teacher indicated individual industrial interaction keyboard knowledge of results lamps learner less linear programme main sequence material measure ment method motor skills multiple-choice overall controller performance possible practice pre-programmed present Pressey procedure proficiency programme writer programmed instruction programmed learning psychology pupil real-life reinforcement rules sequence simulation Skinner solving stage stimuli structured skill student student's response subcontroller subject matter subskill success task teaching strategy techniques tion trouble-shooting tutor type of programme universe of discourse whilst