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adversary adversary's tables adverse All-fours Backgammon Bezique billiard Bishop BLACK called carom centre chances checkmate Chess Clubs commencement count counters coup crib Cribbage cue ball cushion deal dealer dealt deuce Diagram Diamonds dice discard double draw the game eight elder hand eldest equal Euchre five force four four Aces four throws Gambit gammon giving check Hearts hold ia 9 King King's King's Gambit Knave Knight Kt 4th Kt.s lead lose mate move Nine non-dealer number of points object ball odds opponent pack partner party perpetual check person Piece or Pawn placed play player pool position probability Prorlem quatre Queen Quinola reckoned Reversis Rook rules score Scotch Gambit sequence seven side side stroke small card small trumps Spades spot square stake stroke suit suppose taken takes Kt three cards three tricks throw trump card turned twice Whist White
Page 20 - Either of the declarer's adversaries may call his partner's attention to the fact that he is about to play or lead out of turn; but if, during the play...
Page 245 - ... man. The movements of the others are all dependent on their freedom from obstruction by their own and the enemy's men. For example, when the forces are duly ranged in order of battle before the commencement of the game, the Knight is the only one of the eight capital Pieces which can be played before the Pawns are moved — King, Queen, Bishop, and Rook are all hemmed in by the rank of Pawns, which they cannot overleap; but the Knight, having the liberty of springing over the heads of other men,...
Page 246 - Pawn is the only one of the forces which goes out of his direction to capture, and which has not the advantage of moving backwards ; but it has one remarkable privilege, by which, on occasions, it becomes invaluable, whenever it reaches the extreme square of the file on which it travels, it is invested with the title and assumes the power of any superior Piece, except the King, which the player chooses.
Page 260 - Should any question arise respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful and disinterested bystanders, and their decision must be considered as conclusive.
Page 257 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Page 91 - Each party being at 25 each ..... is 11 to 10 30 each ...... 9 ... 5 35 each ...... 7 ... 6 40 each ...... 10... 9 45 each ...... 12 ... 8 50 each . . . . . . 5 ... 2 55 each ..... ; 21 ... 20 60 each ...... 2...
Page 233 - THERE are several ways of playing this amusing round game. The simplest is as follows : The deal having been determined, each player deposits an equal stake in the pool ; the cards are then all given out, one at a time ; the elder hand then exchanges a card with his left-hand neighbor ; the second with the third, the third with the fourth, and so on, till one obtains a hand consisting all of one suit, when he exclaims, " My ship sails," and clears the pool. Another plan is the following : Each player...
Page 273 - This was your last chance, and its success should serve to convince you that in the most apparently hopeless situations of the game there is often a latent resource, if we will only have the patience to search it out. By taking the Bishop, Black has left your King, who is not in check, no move without going into check, and as you have neither Piece nor Pawn beside" to play, you are stalemated, and the game is DRAWN.
Page 95 - ... affair. It will frequently happen that one of the three players runs ahead of the two others so fast, that it becomes their interest to form a temporary league of union against him. In this case they will strive all they can to favor each other, and regain the lost ground ; and, in general, players will do well not to lose sight of this principle, but to prefer favoring the more backward of the adversaries, to giving the chance of a single point to the other.
Page 245 - It follows, therefore, that he travels throughout the game only on squares of the same colour as the one on which he stands when the game begins, and that each player has a Bishop running on white squares, and one on black squares. When placed on a centre square of a clear board, he will be found to have a range of thirteen squares.