The Book of GoA hardback book which includes a go game board and 85 playing pieces; No batteries required and strategy rules Ok! Go is the Far Eastern gaming sensation that is sweeping the world. And, this deluxe package - with a two-sided perforated board made of card stock and 85 playing pieces, packed in styrofoam inside the binding - includes a guide book and a multilevel game: use the 13 X 13 side for a more complex game, while the 9 X 9 board keeps things simpler. The author, an experienced Go instructor, takes you deep into the tactics of the game and you will discover why it is enjoyed by millions of people - even more than play chess. Multi-Media Package: includes a portable Go set and board within the binding of the book. Perfectly portable package for train and road journeys and holidays. |
Contents
Introduction | 7 |
FirstCapture Go | 9 |
Initial Strategy and Tactics for FirstCapture Go | 19 |
Further Strategy and Tactics for FirstCapture Go Building Forts | 26 |
Handicapping | 40 |
FullFledged Go | 45 |
Connections | 55 |
Life and Death in Go | 60 |
Basic Tactics in Go | 81 |
B The SnapBack | 83 |
The ThrowIn Sacrifice | 85 |
Go Proverbs | 91 |
Recommended Go Books | 96 |
Go on the Internet | 98 |
Study Problems | 99 |
125 | |
Common terms and phrases
alive American Go Association basic tactics Black can capture Black captures black group Black plays Black will capture Black's area Black's potential Black's turn Building Forts capture the white capturing race capturing stone chapter corner defend edge example First-Capture Go full-fledged Go game of Go gives Black Go player Go Proverbs handicap stones hanging connection inside free places invade Japanese ko fight ko threat ladder larger number left-hand diagram lower left lower right marked stones Nihon Kiin nonadjacent eyes number of safe places to play play elsewhere possible prevent Black prisoners reduce Black's reduce White's right-hand diagram rule of ko safe places safe play seki side situation stones in atari strategy territorial potential three black stones throw-in turn to play upper diagram upper left White cannot connect White captures White connects white group White must play White plays White will play White's turn оос ос