The Eighth Pacific Conference on Computer Graphics and Applications: Proceedings : Hong Kong, China, October 3-5, 2000
IEEE Computer Society, 2000 - Computers - 461 pages
Proceedings of an October 2000 conference. More than half of the papers reflect interest in rendering and geometric modeling. Other research areas, such as visualization, computer human interaction, and computer animation, are also represented. Papers are in sections on rendering, global illumination, text layout and visibility, modeling and simulation, surface modeling and processing, dynamic and subdivision surfaces, meshes and contours, geometric modeling, video techniques, animation, and human computer interaction. Specific subjects include interactive simulation of surgical cuts, the intersection of two ringed surfaces, compression of indoor video sequences using homography-based segmentation, and intuitive virtual grasping for non-haptic environments. Lacks a subject index. Annotation copyrighted by Book News, Inc., Portland, OR.
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Simulating the Aurora Borealis
Rendering Iridescent Colors Appearing on Natural Objects
Rendering Natural Waters
29 other sections not shown
2-manifold algebraic surface algorithm applications approach approximation auroral B-spline Bézier curves boundary calculate camera collision detection color compression Computer Graphics constraints construct contours control points coordinate corresponding data structure defined deformation density direction dynamic edge equations example face frame function geometric global global illumination graph haptic hierarchy IEEE illumination input insertion interaction meshes interpolation intersection isosurface iteration LADAR layer light source linear mapping metaballs method neural network node NURBS object octree optimization orthogonal parameters particles PDE surfaces pixel polygonal polygonal meshes position problem Proc proposed radiosity ray tracing reconstruction region rendering representation represented ringed surface rotation system scalpel scene Section segments shadow shape shown in Figure SIGGRAPH simulation skeleton smoke space splines step subdivision scheme subdivision surface techniques tetrahedra texture texture mapping tion topology triangle vector velocity vertex vertices virtual particles virtual planes visibility visual volume voxel