The Game Inventor's Guidebook

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Krause Publications, 2003 - Games - 167 pages
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This how-to guide explains the step-by-step process inventors follow to publish role-playing games, collectible card games, miniature games and board games. It presents tips to aid in game invention and design and business advice on selling, manufacturing, distributing and marketing games.
 

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Contents

About the Author
6
How They Did It
7
How The Industry Works
29
Games and Companies You Should Know
49
Self Publishing
97
Selling A Game Step By Step
115
Resources and Examples
147
Copyright

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About the author (2003)

Brian Tinsman has more than nine years of professional analog and video game design experience with over 30 published titles and total sales of over $100 million. He has won a Mensa Select award and been nominated for multiple Origins Awards. Armed with his BA from UC Berkeley and MBA from University of Seattle, he worked for Hasbro for many years before taking the position of Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. He is the author of several gaming books including a previous edition of The Game Inventor's Guidebook and Magic: the Gathering Complete Encyclopedia. He has been a keynote speaker and panelist at numerous game industry conventions.

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