The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes

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AuthorHouse, Dec 12, 2007 - Education - 280 pages
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Here’s a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over.

            This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of “what ifs.”

            Here’s your chance to “be” Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history.

            “Lead” a patrol in the Ardennes or in Afghanistan. It’s paintball without the pain!

            You can “fly” your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a “pirate” in the Carribbean. Can you “conquer” a galaxy or “master” magic?

            The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone who’s not a historian. You can get started on any budget and with whatever space you have available.

            Rediscover reading for fun!

Teaching History? There are sample history “labs” included. Have your class “experience” the past! Watch their interest and enthusiasm grow!

 

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Contents

Getting Started
7
Ancients and the Middle Ages
36
The Horse and Musket Era
57
20th Century Land War
94
Sky Warriors
164
Naval Wargames
192
Miscellaneous Rules + Bibliography
243
BIOGRAPHY OF John P Bobek
273
Back Cover
277
Copyright

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