The Horror Sensorium: Media and the Senses

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McFarland, Sep 19, 2012 - Performing Arts - 231 pages
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Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.
 

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Contents

Preface
1
Introduction
3
1 Horror Aesthetics and the Sensorium
15
Video Games Avatars and Arms on the Brain
40
3 Dark Rides Hybrid Machines and the Multisensory Experience
56
Anita Blake Sookie Stackhouse and the Monsters Who Love Them
73
5 Paybacks a Bitch Death Proof Planet Terror and the Carnivalization of Grindhouse Cinema
107
6 Hail to the King TechnoIntertexts Video Game Horror and Doom 3
143
From Blair Witch to True Blood
163
Chapter Notes
195
Bibliography
207
Index
217
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About the author (2012)

Angela Ndalianis is associate professor in screen and cultural studies at the University of Melbourne, in Australia. The author of several books and numerous articles, she is associate editor of Animation: an Interdisciplinary Journal and editor of Refractory: a Journal of Entertainment Media.

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