The Best Card Games in the Galaxy
Klutz, 1989 - Juvenile Nonfiction - 113 pages
Definitive rules for the best 20 card games in the galaxy, along with 52 tools of the trade. Plus complete plans for a house of cards, two rub-your eyes card tricks and two solitaires that will crush any other solitaire you've ever heard of.
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Beats all hands become available betting round bluff boodle cards build card games card wins cards are dealt columns Crazy Eights deadwood count deal dealer deck of cards discard pile easy extra card face card face-down cards face-up cards Fans five cards five players Five-Card Draw foundation piles four players Gin Rummy goes Grandfather's Clock hearts are trump Here's high cards highest card holding jack of diamonds jack of spades keep king Klondike Klutz Knock Rummy layout piles look luck M&Ms magician matchup melds move opponent pair Pointer pull queen of spades ranking card reserve piles rules scored seven piles Seven-Card Seven-Card Stud showdown shuffle someone stockpile straight flush strategy suit doesn't matter takes the trick things three cards threebie top card toss typical layout unmelded points volunteer Whichever card Whoever whole pile winner Yukon