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adopted advance advantage adverse ahead already answer attack B-Kt5 ch believe better Bishops Black BXKt BXP ch Castling centre Chess Cols Column combination consider Continued course defence Diagram double draw early effect especially excellent exchange favor followed forces gain Gambit Game give given hostile instance K-Kt sq K-R sq King King's side Knight KtXB KtxKt KtXP KtXP ch KtXR latter leads least line of play London masters match mate move obtain occurred once opening opponent P_Q3 P_Q4 Pawns piece placed player position powerful practice prefer present PXKt Q-R5 ch Queen QxKt R-K sq recommended reply retreat Rook RXKt side square Steinitz strong stronger superior game threatening Tschigorin variation weak White wing wins Zukertort
Page xxi - ... has been replied to, and not more than four moves on each side have been made subsequently, all these latter moves, including that on which the illegality was committed, must be retracted. If more than four moves on each side have been made, the game must be played out as it stands. CHECK. 8. — A player must audibly say, " Check ! " when he makes a move which puts the hostile King in check.
Page xxii - The umpire shall have authority to decide any question whatever that may arise in the course of a game, but must never interfere except when appealed to. He must always apply the laws as herein expressed, and neither assume the power of modifying them nor of deviating from them in particular cases, according to his own judgment. When a question is submitted to the umpire, or to bystanders, by both players, their decision shall be final and binding upon both players. The term bystander shall comprise...
Page xx - TOUCH AND MOVE. — A player must never touch any of the men except when it is his turn to play, or except when he touches a man for the purpose of adjusting it; in which latter case he must, before touching it, say, " I adjust,
Page xxii - Knight, ) and in all analogous cases ; and whenever one player considers that his opponent can force the game, or that neither side can win it, he has the right of submitting the case to the umpire or bystanders, who shall decide whether it is one for the fifty move counting ; should he not be mated within the fifty moves, he may claim that the game shall proceed.* XII.— PAWN TAKING IN PASSING.
Page xxi - If, under the same circumstances, he touch two or more of the adversary's men, he must capture whichever of them his antagonist chooses, provided it can be legally taken. If it happen that none of the men so touched can be moved or captured, the offender must move his King ; but if the King cannot be legally moved, there shall be no penalty.
Page xxi - Check!" when he makes a move which puts the hostile King in check. The mere announcement of check shall have no signification if check be not actually given. If check be given but not announced, and the adversary makes a move which obviates the check the move must stand. If check be given and announced, and the adversary neglects to obviate it, he shall not have the option of capturing the checking piece, or of covering, but must " move his King " out of check ; but if the King have no legal move...
Page xxii - When a pawn has reached the eighth square, the player has the option of selecting a piece, whether such piece has been previously lost or not, whose name and powers it shall then assume, or of deciding that it shall remain a Pawn.
Page xxi - If a player make a false move— that is, either by playing a man of his own to a square to which it cannot be legally moved, or by capturing an adverse man by a move which cannot be legally made — he must, at the choice of his opponent, and according to the case, either move his own man legally, capture the man legally, or move any other man legally movable. If, in the course of a game, an illegality be discovered (not involving a king being in check), and the move on which it was committed has...