The Multiplayer Classroom: Designing Coursework as a Game
Introduction. PART I: INTRODUCTION. 1. LEvel 1: Good Morning. YOu All Have an F". 2. LEvel 2: Games in the Classroom. PART II: MULTIPLAYER CLASSROOMS. 3. LEvel 3: Theory and Practice of Game Design Syllabi. 4. LEvel 4: Theory and Practice of Game Design Class. 5. CAse Histories Introduction. 6. CAse History 1: Marked Tree High School. 7. LEvel 5: Multiplayer Game Design Syllabi. 8. LEvel 6: Multiplayer Game Design Class. 9. CAse History 2: University of Arizona South: Teaching with Technology. 10. LEvel 7: Introduction to Game Design Syllabus. 11. LEvel 8: Introduction to Game Design Class. 12. CAse History 3: Louisiana State University: Introduction to the Study of Education. 13. LEvel 9: Designing Interactive Characters Syllabus. 14. LEvel 10: Designing Interactive Characters Class. 15. CAse History 4: Valencia Community College: United States History to 1877. PART III: GAME DESIGN AND DEVELOPMENT. 16. LEvel 11: Identifying Learning Objectives and Student Needs. 17. CAse History 5: Robert Louis Stevenson Middle School: General Math. 18. LEvel 12: Student Demographics. 19. CAse History 6: Texas Tech University: History of Higher Education in the United States. 20. LEvel 13: How Games are Designed. 21. CAse History 7: Ohio Valley College of Technology: Introduction to Keyboarding & Business Writing, Introduction to Computers. 22. LEvel 14: Production. PART IV: AFTER THE LAUNCH. 23. LEvel 15: Playing the Game. 24. CAse History 8: Waunakee Community High School: Computer Science Classes. PART V: AFTER THIS BOOK. 25. LEvel 16: Designing the Future. 26. LEvel 17: Resources. INdex."
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LibraryThing ReviewUser Review - wkelly42 - LibraryThing
Lee Sheldon is a gamer, a game designer, and a teacher. Those three things qualify him to write a book like this. And those three things make this book incredibly valuable for teachers to read. This ... Read full review