The Oxford Handbook of Algorithmic MusicWith the ongoing development of algorithmic composition programs and communities of practice expanding, algorithmic music faces a turning point. Joining dozens of emerging and established scholars alongside leading practitioners in the field, chapters in this Handbook both describe the state of algorithmic composition and also set the agenda for critical research on and analysis of algorithmic music. Organized into four sections, chapters explore the music's history, utility, community, politics, and potential for mass consumption. Contributors address such issues as the role of algorithms as co-performers, live coding practices, and discussions of the algorithmic culture as it currently exists and what it can potentially contribute society, education, and ecommerce. Chapters engage particularly with post-human perspectives - what new musics are now being found through algorithmic means which humans could not otherwise have made - and, in reciprocation, how algorithmic music is being assimilated back into human culture and what meanings it subsequently takes. Blending technical, artistic, cultural, and scientific viewpoints, this Handbook positions algorithmic music making as an essentially human activity. |
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abstract acoustic acoustic music aesthetic algorithmic composition algorithmic music algorithmic processes applied approach artists audience audio balungan behaviour Cambridge chapter cognitive complex composer Computational Creativity Computer Music Conference Computer Music Journal concepts constraint programming constraints context create creative domain edited Electroacoustic Music electronic music ensemble environment example experience explore Figure function gamelan gesture granular synthesis harmonic human improvisation input instruments interaction Interfaces for Musical International Computer Music learning algorithms listening live coding machine learning mapping Mathematics Max/MSP McLean melodic musicians network music notation notes output parameters patterns perception performance personal communication 2015 perspective piece pitch play player possible practice Proceedings programming language realtime result rhythm rhythmic scale sequence smartphones sonic sonification sound space spatial structures Sumarsam SuperCollider synthesis tactical media techniques temporal theory Theremin Tidal tion TOPLAP transformation variables visual Xenakis