The Virtual Dimension: Architecture, Representation, and Crash Culture

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John Beckmann
Princeton Architectural Press, 1998 - Architecture - 359 pages
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In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies are dramatically reshaping the way we perceive and interact with our physical environments. "The Virtual Dimension" critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdiscplinary in nature, the essays included here address the implications of 'going virtual' from a variety of cultural and theoretical viewpoints. Over thirty leading architects, urban theorists, philosophers, scientists, and cultural critics have contributed to this collection, which include essays and projects by the following:
 

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Contents

FLESH SPACE
19
THE MEDIEVAL RETURN OF CYBERSPACE
47
VIRTUAL REPRESSIONi HOLLYWOODS
62
THE ABOLITION OF HUMANITY AND
97
OUTER SPACE OR VIRTUAL SPACE?
121
AS AN ARENA OF EMBODIED BEING
145
REALITY 78
157
ARCHITECTURE IN THE AGE OF
178
ENVISIONING CYBERSPACEi THE DESIGN
218
IN THE DESIGN STUDIO
243
A CAPACITY FOR ENDLESSNESS
257
Manuel De Landa
275
GEOGRAPHY AND THE PURSUIT OF THE VIRTUAL
305
THE DESIRE TO BE WIRED
323
SEEING WITH YOUR EYES
342
an email discussion hetween Vivian Sohchack and John Beckmann
357

STRIPPING ARCHITECTURE
195

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