The Game Inventor's Guidebook

Front Cover
Krause, 2003 - Games - 167 pages
0 Reviews
This how-to guide explains the step-by-step process inventors follow to publish role-playing games, collectible card games, miniature games and board games. It presents tips to aid in game invention and design and business advice on selling, manufacturing, distributing and marketing games.

From inside the book

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

Common terms and phrases

References to this book

About the author (2003)

Brian Tinsman has more than nine years of professional analog and video game design experience with over 30 published titles and total sales of over $100 million. He has won a Mensa Select award and been nominated for multiple Origins Awards. Armed with his BA from UC Berkeley and MBA from University of Seattle, he worked for Hasbro for many years before taking the position of Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. He is the author of several gaming books including a previous edition of The Game Inventor's Guidebook and Magic: the Gathering Complete Encyclopedia. He has been a keynote speaker and panelist at numerous game industry conventions.

Bibliographic information