The People's Draughts Book

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People's Journal - Checkers - 40 pages
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I wonder what year this was published?

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Page 9 - ... 19. — A Draw is when neither of the players can force a win. When one of the sides appears stronger than the other, the stronger party is required to complete the win, or to show, to the satisfaction of the umpire or referee, at least, a decided advantage over his opponent within forty of his own moves — to be counted from the point at which notice was given — failing in which, he must relinquish the game as a draw.
Page 9 - ... 20. Anything which may tend either to annoy or distract the attention of the player is strictly forbidden — such as making signs or sounds, pointing or hovering over the board, unnecessarily delaying to move a piece touched, or smoking. Any principal so acting, after having been warned of the consequence, and requested to desist, shall forfeit the game. 21. While a game is pending, neither player is permitted to leave the room without a sufficient reason, or receiving the other's consent or...
Page 8 - When taking, if either player remove one of his own pieces, he cannot replace it ; but his opponent can either play or insist on his replacing it.
Page 15 - Never touch a man without moving it, and do not permit the loss of a few games to ruffle your temper, but rather let continued defeat act as an incentive to greater efforts both of study and practice. When one player is decidedly stronger than another, he should give odds to make the game equally interesting to both parties. There must be a great disparity indeed if he can give a man, but it is very common to give one man in a rubber of three games...
Page 27 - Among the few general rules that can be given you should bear in mind, that it is generally better to keep your men in the middle of the board, than to play them to the side squares, — as, in the latter case, one-half of their power is curtailed. And when you have once gained an advantage in the number of your pieces you increase the proportion by exchanges ; but in forcing them you must take care not to damage your position.
Page 9 - King, and can be moved backward or forward as the limits of the board permit, though not in the same play, and must be crowned (by placing a man on the top of it) by the opponent ; if he neglect to do so, and play, any such play shall be put back until the man be crowned.
Page 9 - When a Man first reaches any of the squares on the opposite extreme line of the board it becomes a King, and can be moved backwards or forwards, as the limits of the board permit (though not in the same play), and must be crowned (by placing a man on the top of it) by the opponent ; if he neglect to do so, and play, any snch play shall be put back until the Man be crowned.
Page 8 - The men shall be placed on the black squares.* 5. — The black men shall invariably be placed upon the real or supposed first twelve squares of the board ; the white upon the last twelve squares.
Page 9 - Should any dispute occur, not satisfactorily determined by the preceding laws, a written statement of facts must be sent to a disinterested arbiter, having a knowledge of the game, whose decision shall be final.
Page 8 - ... 11 After the pieces have been arranged, if the person whose turn it is to play touch one, he must either play it or forfeit the game. When the piece is not playable, he forfeits according to the preceding law.

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