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Decision in human actions DESIGN
Complexity of the world
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acceptable attitude Axiom behaviour Boolean lattice calculation called chance choice choose chosen coefficient column combinatorial complex computers considered constitute convex weighting corresponding cost criteria criterion curves decidable logical decide decision decision-maker economic electronic elements Equation example figure 11 Figure 29 Figure 30 game of strategy gives graph Hasse diagram human hypothesis indifference curves instance lattice law of probability Let us suppose linear program logical preference Lottery machine mathematical expectation maximin method minimax Monte Carlo method obtained operations optimal solution optimal strategy optimisation organisation player possible praxeology problems production profit random rectangular game represents saddle point sample science of action selling price sequences sequential game sequential strategy set of objectives simulation structure teams technological theory total order turn uncertainty v(Oi value function variables vector space wheels of fortune winnings