Third Person: Authoring and Exploring Vast NarrativesPat Harrigan, Noah Wardrip-Fruin MIT Press, 2017年3月3日 - 492 頁 Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century. |
內容
Introduction | 1 |
Authoring | 11 |
Truths Universally Acknowledged How the Rules of Doctor Who Affect the Writing | 13 |
In What Universe? | 25 |
Two Interviews about Doctor | 33 |
On Writing Cerebus | 41 |
The Archdiocese of Narrative | 57 |
Intellectual Property Development in the Adventure Games Industry A Practitioners View | 59 |
With Strange Aeons H P Lovecrafts Cthulhu Mythos as One Vast Narrative | 225 |
Deep Is the Well of the Past Should We Not Call It Bottomless? Thomas Manns Joseph and His Brothers | 243 |
Henry Dargers Search for the Grail in the Guise of a Celestial Child | 253 |
Miss Fury and the Very Personal Universe of June Tarpe Mills | 267 |
Black Lightnings Story | 275 |
See the Strings Watchmen and the UnderLanguage of Media | 287 |
Managing Multiplicity in Superhero Comics An Interview with Henry Jenkins | 303 |
Lost and LongTerm Television Narrative | 313 |
Multicampaign Setting Design for RolePlaying Games | 67 |
World without End The Delta Green Open Campaign Setting | 77 |
La Vie dArthur Conflict and Cooperation in The Great Pendragon Campaign CRUNCH 97 Monte Cook The Game Master and the RolePlaying Game... | 119 |
Storytelling in a Multiplayer Environment | 125 |
A Brief History of Spore | 131 |
Spaces Between Traveling through Bleeds Apertures and Wormholes inside the Database Novel | 137 |
Where Stones Can Speak Dramatic Encounters in Interactive 3D Virtual Reality | 153 |
Moving in Place The Question of Distributed Social Cinema | 179 |
Breeze Avenue Working Paper | 193 |
Exploring | 209 |
The Long Arm of Fantômas | 211 |
Reconnoitering the Rim Thoughts on Deadwood and Third Seasons | 323 |
Absent Epic Implied Story Arcs and Variation on a Narrative Theme Doctor Who 2005 | 333 |
Vaster Than Empires and More Slow The Politics and Economics of Embodiment in Doctor | 343 |
War Stories Board Wargames and Vast Procedural Narratives | 357 |
Epic Spatialities The Production of Space in Final Fantasy Games | 373 |
Arachne Challenges Minerva The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer | 385 |
Competing Narratives in Virtual Worlds | 399 |
Warcraft Adventures Texts Replay and Machinima in a GameBased Storyworld | 407 |
All in the Game The Wire Serial Storytelling and Procedural Logic | 429 |
Contributor Biographies | 439 |