Timing for Animation

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Taylor & Francis, 2002 - Computers - 142 pages
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Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.


Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.

Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.

John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.

Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.

* New foreword by John Lasseter of Pixar and 'Toy Story' fame
* Benefit from the expertise of two internationally acclaimed animators
* All you need to breathe life into your animation at your fingertips
 

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Contents

General Principles of Timing
1
The Storyboard
5
Responsibility of the Director
11
The Basic Unit of Time in Animation
12
Timing for Television vs Timing for Feature Films
14
Slugging
15
Bar Sheets
17
Exposure Charts or Exposure Sheets
19
Timing CyclesHow Long a Repeat?
80
Multiple Character Scenes
82
Flames and Smoke
84
Water
86
Rain
90
Snow
91
Explosions
93
Digital Effects
94

Timing for an Overseas Production
20
Timing for a 2D Digital Production
21
Timing for an ActorBased Program Performance or Motion Capture
23
Animation and Properties of Matter
25
Movement and Caricature
27
Cause and Effect
28
Newtons Laws of Motion
31
Objects Thrown Through the Air
33
Timing of Inanimate Objects
35
Rotating Objects
37
Force Transmitted Through a Flexible Joint
39
Force Transmitted Through Jointed Limbs
41
Spacing of DrawingsGeneral Remarks
42
Spacing of Drawings
45
Timing a Slow Action
47
Timing a Fast Action
48
Getting Into and Out of Holds
51
Single Frames or Double Frames? Ones or Twos?
52
How Long to Hold?
54
Anticipation
56
Follow Through
59
Overlapping Action
61
Timing an Oscillating Movement
62
Timing to Suggest Weight and Force1
64
Timing to Suggest Weight and Force2
66
Timing to Suggest Weight and Force3
68
Timing to Suggest Weight and Force4
71
Repeat Action
73
Character Reactions and Takes
75
Timing to Give a Feeling of Size
76
The Effects of Friction Air Resistance and Wind
79
Repeat Movements of Inanimate Objects
97
Timing a Walk
98
Types of Walk
101
Spacing of Drawings in Perspective Animation
102
Timing Animals Movements
105
Other Quadrupeds
107
Timing an Animals Gallop
108
Bird Flight
110
Drybrush Speed Lines and Motion Blur
112
Accentuating a Movement
115
Strobing
117
Fast Run Cycles
118
Characterization Acting
120
The Use of Timing to Suggest Mood
123
Synchronizing Animation to Speech
125
LipSync1
126
LipSync2
129
LipSync3
130
Timing and Music
133
Traditional Camera Movements
135
3D Camera Moves
137
Peg Movements in Traditional Animation
138
Peg Movements in 3D Animation
139
Editing Animation
148
Editing for Television Episodes
149
Editing for Internet Downloads
150
Games
151
Conclusion
154
Index
155
Copyright

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About the author (2002)

BAFTA-nominated professional animator and educator for 40 years, many of his students number among today's most outstanding animation artists.
Known as the "father of animation" and formerly of Halas and Batchelor Animation unit, John produced over 2000 animations, including the legendary "Animal Farm" and the award winning "Dilemma". He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.

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