Training Concepts for Virtual Environments: Individual and Collective Training in Live, Virtual and Constructive Environments, Volume 8
U.S. Army Research Institute for the Behavioral and Social Sciences, 2002 - Virtual reality
"The goals of this research are: (a) to develop a method for evaluating the capabilities of virtual simulation to represent the tasks and missions within a military application domain, (b) to demonstrate the methods in two domains, and (c) to propose ways to integrate the method with existing doctrine. Initial activities surveyed existing training systems and reviewed the capabilities of key virtual environment technologies. From this survey, we identified capabilities most likely to impede successful development of virtual environment training systems. A review of existing methods of evaluating or predicting training effectiveness identified several candidates for incorporation into the method produced in this project. Based on the results of this review, we developed a method for Specifying Training Requirements in Virtual Environments (STRIVE), combining features from two existing methods. The STRIVE methodology assesses the capability of virtual environment technology to support task performance based on subject matter expert judgments of selected cues and responses needed to perform task activities. A demonstration of the model was developed using Microsoft Access9?. The STRIVE methodology can be used during the concept exploration and definition phase of virtual environment training system design and can support the development of the Operational Requirements Document (ORD)."--Report documentation page.
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REVIEW OF SELECTED ANALYSIS METHODS
CAPABILITIES OF VIRTUAL ENVIRONMENT TECHNOLOGY
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activities aggregated ARTEP MTPs ASAT assessed associated performance measures AVCATT-A Aviation behavioral analysis Burnside capabilities of virtual CCTT Accreditation Report collective tasks collective training Combined Arms comparison-based components considered constructive simulation crew station cues and responses design constraints dismounted soldiers display resolution display system documentation environment training systems equipment example problems feedback fidelity force cues gesture recognition HEMTT identified image generation systems included Indirect-fire individual tasks motion cueing operational overall performance measure level procedure questions Rate Task Rate the task rater relevant represent resolution scores selected tasks SHERIKON SIMNET specific step selection Sticha STRIVE method STRIVE methodology Tactical Engagement Simulation TADSS task data task elements task level task step level task step ratings Technology Capability technology dimensions terrain TPS code analysis training devices training domain training effectiveness training environments training requirements unit vehicle virtual environment technology virtual environment training virtual simulation visual display