UbiComp 2004: Ubiquitous Computing: 6th International Conference, Nottingham, UK, September 7-10, 2004, Proceedings

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Springer Science & Business Media, Aug 30, 2004 - Computers - 452 pages
Welcome to the proceedings of UbiComp 2004. In recent years the ubiquitous computing community has witnessed a sign- cant growth in the number of conferences in the area, each with its own disti- tive characteristics. For UbiComp these characteristics have always included a high-quality technical program and associated demonstrations and posters that cover the full range of research being carried out under the umbrella of ubiq- tous computing. Ours is a broaddiscipline andUbiComp aims to be aninclusive forum that welcomes submissions from researchers with many di'erent ba- grounds. This year we received 145 submissions. Of these we accepted 26, an acceptance rate of just under 18%. Of course acceptance rate is simply a m- sure of selectivity rather than quality and we were particularly pleased this year to note that we had a large number of high-quality submissions from which to assemble the program for 2004. The broad nature of ubiquitous computing research makes reviewing Ubi- Comp submissions a particular challenge. This year we adopted a new process for review and selection that has, we hope, resulted in all authors obtaining - tremely detailed feedback on their submission whether or not it was accepted for publication. We believe the process enabled us to assemble the best pos- ble program for delegates at the conference. If you submitted a paper, we hope that you bene'ted from the feedback that your peers have provided, and if you attended UbiComp 2004 we hope that you enjoyed the technical program.
 

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Contents

Lessons Learned from an In Home Evaluation of an Ambient Display
1
Personalized Peripheral Information Awareness Through Information Art
18
Reminding About Tagged Objects Using Passive RFIDs
36
Evaluating the Effects of Displaying Uncertainty in ContextAware Applications
54
The Experience of SelfReported Position in a LocationBased Game
70
A Case Study
88
Supporting EndUser Sensor Installation in Domestic Ubiquitous Computing Environments
107
Rapid Authoring of Mediascapes
125
Assessing Real World Situations with Embedded Technology
250
Unobtrusive Detection of Interactions with RFIDtagged Objects
268
The NearMe Wireless Proximity Server
283
Automated Point of Capture Video Annotation
301
A Simple and Versatile Input Device for Ubiquitous Computing
319
The Iterative Design Process of a LocationAware Device for Group Use
329
A Practical Approach for Implementing a Fully Distributed Indoor Ultrasonic Positioning System
347
Encouraging Use of Location Systems
366

A Magnetic Poetry Interface for EndUser Programming of Capture Applications for the Home
143
Designing Capture Applications to Support the Education of Children with Autism
161
This All Together Hon? Ubicomp in Nonoffice Work Environments
179
A Study of Users Perceptions and Reasoning
196
Communication and Awareness Between Members of a CloselyKnit Group
214
Everyday Encounters with ContextAware Computing in a Campus Environment
232
BeltType Wearable Tactile Display for Directional Navigation
384
An AudioBased Personal Memory Aid
400
Implications for Ubicomp
418
A System to Provide Cognitive Assistance with Transportation Services
433
Author Index
451
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