V-Learning: Distance Education in the 21st Century Through 3D Virtual Learning Environments

Front Cover
Springer Science & Business Media, Mar 10, 2010 - Education - 182 pages
0 Reviews
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.

What people are saying - Write a review

We haven't found any reviews in the usual places.


1 Distance Learning in the 21st Century
2 Millennials and Why They Fail in Distance Learning Environments
3 The Power of Serious Games in Education and Why We Are at a Critical Crossroads in Distance Education
4 Use of Virtual Learning Environments in Distance Education
5 Serious Games Simulations and CaseBased Reasoning
6 The Role of Synchronous Interactions Within Higher Education Distance Education Courses
7 Presence Identity SelfRepresentation and Perspective Taking Within Virtual Online Courses
8 Situated Learning and Engagement in Distance Education
9 Learning PsychoCognition and Flow
10 Assessing and Evaluating Virtual World Effectiveness
11 TriHybrid Learning
Appendix A Web Sites for Discovering Virtual Worlds
Author Index
Subject Index

Other editions - View all

Common terms and phrases

Bibliographic information