V-Learning: Distance Education in the 21st Century Through 3D Virtual Learning Environments

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Springer Science & Business Media, Mar 10, 2010 - Education - 182 pages
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Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.
 

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Contents

1 Distance Learning in the 21st Century
1
2 Millennials and Why They Fail in Distance Learning Environments
17
3 The Power of Serious Games in Education and Why We Are at a Critical Crossroads in Distance Education
25
4 Use of Virtual Learning Environments in Distance Education
35
5 Serious Games Simulations and CaseBased Reasoning
57
6 The Role of Synchronous Interactions Within Higher Education Distance Education Courses
71
7 Presence Identity SelfRepresentation and Perspective Taking Within Virtual Online Courses
83
8 Situated Learning and Engagement in Distance Education
97
9 Learning PsychoCognition and Flow
109
10 Assessing and Evaluating Virtual World Effectiveness
125
11 TriHybrid Learning
153
Appendix A Web Sites for Discovering Virtual Worlds
172
Author Index
175
Subject Index
181
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