Virtual Environments and Advanced Interface Design
Woodrow Barfield, Thomas A. Furness III
Oxford University Press, Jun 1, 1995 - Computers - 600 pages
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.
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acoustic algorithm applications audio auditory augmented reality augmented-reality Bach-y-Rita behavior binocular camera computer graphics computer-generated Conf cues developed disparity distance dynamic electrode electrotactile entity example Exit pupil eye movements eye tracker feedback field of view Figure fixation force function geometry haptic hardware head-mounted display horopter human human–computer interaction image source imagery implementation input devices interaction interface kinesthetic kinesthetic display lens luminance manipulation measured mechanism motion moving node objects operator optical parameters perception performance physical pixel polygon position presence Proc programming real-world resolution retinal disparity robot scene screen sensation sense sensory skin space spatial sound specific stereo stereoacuity stereopsis stereoscopic displays stimulation surface tactile display task techniques teleoperator telepresence telerobot transducers update rate user's VEOS vibrotactile virtual environment virtual reality virtual world visual