Virtual Justice

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Yale University Press, 2010 - Computers - 226 pages
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Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?

In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.

Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.

 

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User Review  - breadhat - LibraryThing

This is an interesting and easy-to-read survey of legal issues pertaining to virtual worlds. Lastowka wisely saves intellectual property for last and starts by examining other issues such as ... Read full review

Contents

ACKNOWLEDGMENT
History
Landscape
Regulation
Jurisdiction
Games
CHAPTER 7
CHAPTER 9
Conclusion
Copyright

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About the author (2010)

Greg Lastowka is a professor of law at Rutgers University.

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