Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Front Cover
Randall Shumaker
Springer, Aug 24, 2007 - Computers - 764 pages
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following major topics: • 3D Rendering and Visualization • Interacting and Navigating in Virtual and Augmented Environments • Industrial Applications of Virtual Reality • Health, Cultural, Educational and Entertainment Applications
 

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Contents

The Storage Independent Polygonal Mesh Simplification System
3
A WaveletBased Image Enhancement Algorithm for Real Time Multiresolution Texture Mapping
13
3DImage Visualization and Its Performance in Teleoperation
22
Manipulating Objects Behind Obstacles
32
Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences
42
Noncommercial ObjectBase Scene Description
52
Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments
62
Acceleration of Terrain Rendering Using Cube Mesh
71
Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness
392
A Review
397
Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs
408
Part 3 Industrial Applications of Virtual Reality
418
Sketch Based Modeling System
421
Ergonomic Interactive Testing in a MixedReality Environment
431
DesignerCentered Haptic Interfaces for Shape Modeling
441
An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations
451

A Realistic Illumination Model for Stained Glass Rendering
80
Visual Hull with Silhouette Maps
88
RegionBased Artificial Terrain Texture Generation
97
A RealTime Color Quantization Scheme for Virtual Environments Navigation System
104
A Distributed Framework for Scalable LargeScale Crowd Simulation
111
QEMBased Mesh Simplification with Effective FeaturePreserving
122
Content Adaptive Embedding of Complementary Patterns for Nonintrusive DirectProjected Augmented Reality
132
Lower Cost Modular Spatially Immersive Visualization
142
Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on RealTime Manipulation of Multiple Shared Objects
147
Parallel Search Algorithm for Geometric Constraints Solving
157
A Post Processing Technique for Layered Fog
165
Part 2 Interacting and Navigating in Virtual and Augmented Environments
175
Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of VisuallyInduced Motion Sickness
177
Virtual Gaze A Pilot Study on the Effects of Computer Simulated Gaze in AvatarBased Conversations
185
Evaluating the Need for DisplaySpecific and DeviceSpecific 3D Interaction Techniques
195
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence
205
Interactive Haptic Rendering of HighResolution Deformable Objects
215
You Cant Do It Alone Can You?
224
Development of WideArea Tracking System for Augmented Reality
234
An Efficient Navigation Algorithm of Large Scale Distributed VRMLX3D Environments
244
Development of a Handheld User Interface Framework for Virtual Environments
253
TimeVarying Factors Model with Different TimeScales for Studying Cybersickness
262
A True Spatial Sound System for CAVELike Displays Using Four Loudspeakers
270
Design and Evaluation of a Hybrid Display System for MotionFollowing Tasks
280
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room
290
Towards Transparent Telepresence
300
Towards an Interaction Model in Collaborative Virtual Environments
310
A Flexible Ring Tag System for CameraBased User Interface
320
A Framework for VR Application Based on Spatial Temporal and Semantic Relationship
329
How Much Information Do You Remember? The Effects of ShortTerm Memory on Scientific Visualization Tasks
338
A Wireless HandFree Navigation System for Virtual Environments
348
Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision
358
Measurement of Suitability of a Haptic Device in a Virtual Reality System
367
Advanced Displays and Interaction Techniques for Collaborative Design Review
376
Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color
386
A Reconfigurable Immersive Workbench and Wall System for Designing and Training in 3D Environments
458
VRBased Virtual Test Technology and Its Application in Instrument Development
468
An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical MockUps
478
A Virtual Environment for 3D Facial Makeup
488
A Virtual Space Environment Simulation System
497
Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances
504
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to SenseFeel Their Local Environment
514
Describing and Presenting Manipulation Skill Through VR Annotations
523
Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments
533
Collaborative Design Review in Mobile Mixed Reality
543
Developing a Mobile ServiceBased Augmented Reality Tool for Modern Maintenance Work
554
Augmented Reality System for Development of Handy Information Device with Tangible Interface
564
Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design
574
Simulators for Driving Safety Study A Literature Review
584
A Virtual RealityBased Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation
594
Part 4 Health Cultural Educational and Entertainment Applications
604
A Study of Virtual Design Teams in a Metaverse
607
VisuoHaptic Blending Applied to a TeleTouchDiagnosis Application
617
Design of Water Transportation Story for Grand Canal Museum Based on Multiprojection Screens
627
Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects
633
Experiencing Pottery Making in the Augmented Space
642
An Optical SeeThrough Augmented Reality System for the Treatment of Phobia to Small Animals
651
Summary of Usability Evaluations of an Educational Augmented Reality Application
660
VRBased Self Brain Surgery Game System by Deformable Volumetric Image Visualization
670
A Case Study of Former British Consulate in Kaohsiung
673
A Singaporean Perspective
680
Learning Cooperation in a Tangible Moyangsung
689
An OpenSource Virtual Reality Platform for Clinical and Research Applications
699
Colour Correct Digital Museum on the Internet
708
3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins
718
A Pilot Study Understanding User Perceptions and Acceptance
728
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction
738
Plant Modeling and Its Application in Digital Agriculture Museum
748
Author Index
758
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Page 14 - The organization of this paper is as follows. In the next section, we...
Page 11 - This work was supported by the National Science Council of Republic of China under the contract number NSC84-2215-E-009-002 and Macronix International Co.