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An Interaction Model for AvatarHabilis Avatars with 3 Yoshiaki Araki
Improvisational Animation 9 Ken Perlin
Some Thoughts on Models for Cyberspace 22 Vijay Saraswat
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3D-objects A-Life activities allow application architecture Artificial Intelligence augmented reality avatars behavior Bellman body changes CIMBLE client cognitive collaborative complex components create Cyberspace defined DIICE distributed dynamically effects engine ensemble example experience federate floor holder graphics heuristic evaluation High Level Architecture human I/O events implementation input interaction Internet L-systems Landauer learning Luxo Jr MariMUSE mathematics mechanism mediation tool messages multi-user multimedia MUSH MUVE navigation Nerve Garden newsgroup nodes NSDL objects operating optimistic I/O ownership parameters participants performance problem Pueblo real-time route scene graph sensors sequence server SIGGRAPH simulation social space specific SSGM structure user interface virtual communities virtual environment Virtual Reality virtual world visual VRML