Visual Languages and Applications
Tadeo Ichikawa, Erland Jungert, Robert R. Korfhage
Springer US, Oct 31, 1990 - Computers - 362 pages
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
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A VISUAL ENVIRONMENT FOR THE DESIGN OF DIS
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actor animacy application array Artificial Intelligence behavior functions Bongard problems button c-logbook cell circuit color Common Lisp complex components Computer Science concepts constraints corresponding created data class data structure defined described descriptor diagrams display documents domain editing editor elements entities evaluation example execution experiment expert systems expression gesture graph graphical HI-VISUAL icon programs IEEE implementation information retrieval input interaction knowledge bases knowledge engineers laboratory loop matrix menu method module MYCIN node operations orthogonal relations output parameters partial response Pascal physicians primitive programming language properties PROTEGE query representation represents role screen selected semantic Simulacrum simulation slider Smalltalk solution SpanLength spatial specific spreadsheet string sub-responses sub)system subform symbolic projections textual tion token University of Tampere user interface user's variables vector vector space model VERDI visual interface visual languages visual programming Visual programming languages window