Visualization in Supercomputing
Massive amounts of numeric data are far more comprehensible when converted into graphical form. Hence visualization is becoming an integral part of many areas of research. The idea of visualization is not new, but techniques for visualization are still being developed, and visualization research is just beginning to be recognized as a cornerstone of future computer science. As scientists handle increasingly complex problems with computers, visualization will become an even more essential tool for extracting sense from numbers. This volume is a collection of the best papers selected from those presented at the August 1988 Visualization in Supercomputing Conference in Tokyo, Japan. It is divided into three parts: visualization applications, hardware and performance, and visualization theory. Subjects covered include visualization methods used in computational fluid dynamics research, time-to-solution aspects of visualization, the use of parallel/vector computers with finite element method systems, basic computational performance of two graphics supercomputers, and the applicability of the volume imaging concept in various fields.
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Supercomputers and Workstations in Fluid Dynamics Research
A Case Study
A General Approach to Nonlinear Dynamic Analysis on ParallelVector
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accelerators algorithms Alliant analysis applications architecture bandwidth calculation capability cell Cellular Array Processor Chime Color art color insert communication Computational Fluid Dynamics Computer Graphics configuration contours CRAY data links data paths data transfer decomposition developed dimensional disk display DYNA-3D equations Ethernet faster FDDI Figure finite element floating point fluid dynamics Fortran frame buffer Geometric graphic workstations hardware high performance high speed host image data image processing Intel iPSC interactive interface kernels light source machines matrix matrix decomposition MFLOPS multiple NCSA nonlinear object parallel computation parallel processing parallel/vector peak pixels polygons problems ray tracing realtime reattachment point Reynolds number scalar scientific visualization Silicon Graphics simulation slice image speedup step stride structures Super Network supercomputers surface three-dimensional Titan Ultra Network UltraNet UNIX vector operation vector registers Video visualization environment visualization workstation volume rendering volumetric data set vortex vortices workstations