Volume Graphics 2001

Front Cover
Springer Science & Business Media, Oct 8, 2001 - Computers - 429 pages
This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.
 

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Contents

Refraction in Discrete Ray Tracing
1
Data Level Comparison of Surface Classification and Gradient Filters
17
Splatting With Shadows
33
A Study of Transfer Function Generation for TimeVarying Volume Data
49
Volume Graphics Modeling of Ice Thawing
67
A Survey of Methods for Volumetric Scene Reconstruction from Photographs
79
A Volume Modeling Component of CAD
99
A Technique for Volumetric CSG based on Morphology
115
TopologyGuided Downsampling
221
Extracting Boundary Surface of Arbitrary Topology from Volumetric Datasets
233
Segmentation of Biological Volume Datasets Using a LevelSet Framework
247
Correction of Voxelization Artifacts by Revoxelization
263
ImageBased Rendering of Surfaces from Volume Data
277
Accelerating VoxelBased Terrain Rendering with KeyframeFree ImageBased Rendering
295
Hierarchical Perspective Volume Rendering Using Triangle Fans
307
TwoPass Image and Volume Rotation
319

A Volume Graphics API
131
Efficient Space Leaping for Ray casting Architectures
147
An Architecture For Interactive Tetrahedral Volume Rendering
161
Parallelizing the ZSWEEP Algorithm for DistributedShared Memory Architectures
179
Hybrid Distance Field Computation
193
Visualization of Labeled Segments CrossContour Surfaces
209
Volume Visualization of Payoff Regions for Derivatives Risk Management
337
A 3D Simulator for External Beam Radiotherapy
349
RealTime Volume Rendering for Virtual Colonoscopy
361
Translucent and Opaque Direct Volume Rendering for Virtual Endoscopy Applications
373
A Framework to Visualize and Interact with Multimodal Medical Images
383
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