Worlds in Play: International Perspectives on Digital Games Research

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Suzanne De Castell, Jennifer Jenson
Peter Lang, 2007 - Education - 349 pages
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
 

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Contents

Contents
1
Foundations Perspectives and Points of View
9
Towards an Ontological Language for Game Analysis
21
The Design of Narrative as an Immersive Simulation
55
Towards a Hybrid
63
Frame and Metaphor in Political Games
77
The Future of Alternative and Critical
87
Deviance
103
Bridging the Telematic Flows
179
Framing Virtual
191
Making It Work Design and Architecture
205
Simulated Illumination in Game Worlds
221
Achieving Realistic Reactions in Modern Video Games
229
New Design Methods for Activist Gaming
241
Adaptive Game Technology as a PlayerCentered
249
Ludology Meets Narratology
267

Digital Games
115
The Case
129
Unruly Creators
143
An Examination of the Gameplay Button
153
Evolution of Spatial Configurations in Videogames
159
Complicit
169
Learning to Play Playing to Learn
283
Games as a Platform for Situated Science Practice
301
Girls Playing
313
Are Video Games Good for Learning?
323
Contributors
337
Copyright

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About the author (2007)

The Editors: Suzanne de Castell is Professor of Education at Simon Fraser University, where she researches literacies, media studies, and game-based educational technologies. She is completing a three-year study of new attentional economies for learning, and chaired the DiGRA (Digital Games Research Association) 2005 International Conference, from which this collection of papers was drawn.
Jennifer Jenson is Associate Professor of Pedagogy and Technology in the Faculty of Education at York University. Working with Suzanne de Castell and a team of students, she is co-designing an educational game, Contagion, and she is completing a three-year study of gender and digital gameplay.

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