ZBrush Character Creation: Advanced Digital Sculpting
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.
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Sculpting from Traditional to Digital
Sculpting in ZBrush
Designing a Character Bust
ZBrush for Detailing
Transpose Retopology and Mesh Extraction
ZBrush Movies and Photoshop Composites
Rendering ZBrush Displacements in Maya
ZScripts Macros and Interface Customization
About the Companion DVD
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action line adaptive skin allows Alpha menu Alt key areas base mesh BrushMod bump map button canvas cavity map Chapter character color command create custom default displacement map document window drag DragRect draw edge enter Edit mode export faces Figure geometry head horn hotkey important intensity interface layer LazyMouse load look macro material Maya mental ray morph target mouth Move brush Multi Displacement muscle neck node normal map OBJ file painting palette Photoshop Pixologic plug-in polygon polygroups PolyPaint posing pressing Projection Master pull Rake Raycasting render rotate scale screen sculpting sculpture shader shape skull slider Smooth brush Software Standard brush stencil stored Stroke menu subdivision level subroutine subtool surface Symmetry texture map Tool menu topology Topology tools Transpose UV mapping we’ll wrinkles ZAdd ZAppLink ZBrush ZMapper ZScript ZSphere ZSphere chain ZSub ZTool zygomatic bone