## Programming in MathematicaThis work describes Mathematica programming methods and then explains how to apply them to the construction of the actual programs. In addition, it also discusses the software engineering issues of writing and using larger programs in Mathematica. |

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### Contents

Packages | 31 |

Defaults and Options | 61 |

Functional and Procedural Programming | 79 |

Copyright | |

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### Common terms and phrases

affine map apply approximate numbers argument assignment attribute Automatic auxiliary function Begin Private BeginPackage body browser built-in functions button CartesianMap cells chaos game Chapter command complex number ComplexMap computation default value deﬁned deﬁnition digits DisplayFunction elements EndPackage evaluation example Expand expr ﬁle FilterOptions ﬁnd ﬁrst format type formula frontend func function f Function[x functional programming give global global variable Graphics InD2 init.m input and output inside integer Iterated Function Systems kemel Listable look loop MapAt match Mathematica book mathematical matrix maxiter Module normal form notebook numeric quantities options opts package parameters ParametricPlot3D pattem picture Plot PlotPoints PolarMap precision Procedural Programming procedure Programming in Mathematica programming languages Protect pure function result retums RowBox rule search path Section sequence shown in Listing shows ShowTime StoppingTime Struve functions style Subsection symbols TrigLinear typeset unevaluated usage variable Wolfram Research write