Well Played 1.0: Video Games, Value and Meaning

Front Cover
Drew Davidson
Lulu.com, Jan 1, 2009 - Games & Activities - 430 pages
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
 

Contents

What makes a game good? or bad? or better?
1
Know About Game Design
13
Advance Wars
37
A Storyteller explores the narrative
55
Bully
67
Being Gordon Freeman
81
Europa Universalis
111
Zork to the Kingdom of Loathing
133
Portal of Ivory Passage of Horn
221
Staring Into The Abyss A Close Reading of Silent Hill 2
234
Ludonarrative Dissonance in Bioshock
255
Written by H P Lovecraft 12th January 1919
277
JASON VANDENBERGHE
293
Each Link in the Chain is a Journey
297
CLARA FERNÁNDEZVARA
354
From Experiment Gameplay to the Wonderful World of
362

Futility and Dramatic Necessity
171
NICK FORTUGNO
188
Parappa the Rapper or how I learned to love
208
BRETT E SHELTON
410
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